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Giant Emperor Scorpion
A giant emperor scorpion is an ambush predator, burying itself in soil or sand until prey approaches.
Special Abilities
A mbush Pit (Ex) A giant emperor scorpion can spend 1 minute digging itself into the soil or other ground debris. It then waits for its tremorsense to detect prey. When a creature comes within range, it can erupt from the ground as a free action as part of a charge, allowing it to use its pounce ability. When dug in, the scorpion has improved cover granting it a +10 bonus on Stealth Checks.
Poison (Ex) Sting—injury; Save Fort DC 22; Frequency 1/round for 6 rounds; Effect 1d4 Str and 1d4 Dex; Cure 1 save. The save DC is Constitution-based.
Attributes
AC
24, Touch 7, Flat-footed 23 (+1 Dex, +17 Natural, -4 Size)
Alignment
N
Base Atk
+11
CMB
+26 (+30 Grapple)
CMD
37 (49 Vs. Trip)
CR
CR 11
Cha
2
Con
20
Creature Type
Vermin
Defensive Ability
Ferocity
Dex
13
Environment
Warm Deserts
Fort
+14
HP
142 (15d8+75)
Immune
Mind-affecting Effects
Init
N Gargantuan Vermin +1
Int
-
Melee
2 Claws +18 (2d6+11 Plus Grab), Sting +18 (2d6+11 Plus Poison)
Organization
Solitary
Racial Modifiers
+4 Climb , +4 Perception , +8 Stealth (+12 In Deserts)
Reach
20 Ft.
Ref
+6
Senses
Darkvision 60 Ft., Tremorsense 60 Ft.; Perception +5
Size
Gargantuan
Skills
Climb +15, Perception +5, Stealth 3 (+1 In Deserts)
Space
20 Ft.
Special Attacks
Ambush Pit, Constrict (2d6+11), Poison, Pounce
Speed
50 Ft., Burrow 10 Ft.
Str
33
Treasure
None
Will
+6
Wis
12
XP
12,800
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